All recorded 44.1kHz 16 bit PCM wav by Herb Johnson Oct 7 2019 ordinary CTR-109 desktop cassette recorder by Optimus Digitized by Marcel von tongeren on EMMA 02 to Jan 7 2020. binary files gathered per tape as ZIP files as noted. This document last updated Jan 7 2020 Herb Johnson elfbug_1, elfbug_2 (Netronics label) side 1 elfbug A (xx00-zzff), Galaxy Patrol (0000 - 0fff) Converted: elfbug.bin, elfbug.hex Galaxy Patrol doesn't load side 2 elfbug A (xx00, zzff), Window - error @ 1d6c / 1e1a Converted: elfbug.bin, elfbug.hex Galaxy Patrol.bin, Galaxy Patrol.hex binary files on elfbug_a1.zip, elfbug_a2.zip quest basic v5 a.wav (Quest label) side A (side B blank) Quest super basic v 5.0 by ron cenker #10291 side a file L or file 2 Converted: superbasic 5.0.bin, superbasic 5.0.hex binary files on quest basic v5a.zip basic pgmsEMI_2.wav (hand label EMI brand) side 2 bubble sort ($) checkers backgammon time line generator Converted: bubble sort.super, checkers.super, backgammon.super, time line.super checkers gives an ERR CODE on RUN. binary files on elfbug_a2.zip basic pgmsEMI_1.wav (hand label EMI brand) side 1 heat of fusion haiku turing machine fetch eliza (main) eliza script (doctor) Converted: heat of fusion.super, haiku.super, turing machine.super, fetch.super, eliza main.super, eliza data 1.super, eliza data 3.super Data block 2 for Eliza does not load correctly. binary files on elfbug_a1.zip superbas_pgms_1.wav (hand label tdk brand) side A regression analysis variable elimination Converted: regression analysis.super, variable elimination.super binary files on superbas_pgms_1.zip superbas_pgms_2.wav (hand label tdk brand) side b chemplay life expectancy Converted: chemplay.super, life expectancy.super binary files on superbas_pgms_1.zip supbas_pgrms_2a.wav (hand label ampex370) side 2 segregation graph border seabat IV (additional pgm after blank tape saved as ...2b.wav) Converted: graph.super, border.super, seabat IV.super Segregation and seabat IV (in file a) do not load correctly, file b included a loadable seabat binary files on supbas_prgrms_2.zip supbas_pgrms_1.wav (hand label ampex370) side 1 math love kingdom titration Converted: love.super, kingdom.super, titration.super math does not load correctly binary files on supbas_prgrms_1.zip tinybasic_1.wav (netronics label) side 1 tiny basic I (0000-0fff) checkers 1 tic-tac-toe Converted: Tiny Basic I.bin, Tiny Basic I.hex, tic-tac-toe.bas.hex, tic-tac-toe.txt checkers 1 does not load even after normalization and high pass filter Tic-tac-toe on this tape is differen from tinybasic_2.wav binary files on tinybasic_1.zip tinybasic_2.wav (netronics label) side 2 tiny basic I (0000-0fff) tiny basic II (0000-0fff) tic-tac-toe Converted: Tiny Basic I.bin, Tiny Basic I.hex, Tiny Basic II.bin, Tiny Basic II.hex, tic-tac-toe.bas.hex, tic-tac-toe.txt Tiny basic I and II are different, at first I thought II was corrupt as it doesn't run. Now I loaded a tiny basic from the VDU tapes which matches 100% with this version, meaning that they are correct. Just need to figure out how to run these VDU programs.... Tic-tac-toe on this tape is differen from tinybasic_1.wav binary files on tinybasic_2.zip vdu_games_emi_1.wav (hand label emi) side 1 bowling baseball miniature golf biorhythm galaxy patrol Converted: bowling.bin, bowling.hex, baseball.bin, baseball.hex, miniature golf.bin, miniature golf.hex, biorhythm.bin, biorhythm.hex, glaxy patrol.bin, galaxy patrol.hex All these games use an Elf with VDU (MC6847) video chip. Mode of the chip should be set to SemiGraphics 4 before start-up. Not sure how this was done, for now I'm assuming wired with HW. All games are converted from chip8 games, however both the interpreter code and the chip8 are adapted to work on the VDU. Changes in the interpreter code are different and I'm assuming only correcting parts used by the games, so I don't think there is one 'full' chip8 interpreter fro the MC6847 available here. binary files on vdu_games_emi_1.zip vdu_games_emi_2.wav (hand label emi) side 2 backgammon camel football eldorado Converted: backgammon.bin, backgammon.hex, camel.bas.hex, camel.txt, football.bas.hex, footbal.txt I believe 'eldorado' is not on the tape or corrupted. Backgammon is made for the VDU see vdu_games_emi_1 description. I also found some bugs in this one, possibly due to tape errors. I corrected what I found so it at least starts. binary files on vdu_games_emi_2.zip vdu_pgms_1.wav (hand label) side 1 animal race craps wumpus tank struggle dogfight Converted: animal race.bin, animal race.hex, craps.bin, craps.hex, wumpus.bin, wumpus.hex, tank struggle.bin, tank struggle.hex, dogfight.bin, dogfight.hex All these games use an Elf with VDU (MC6847) video chip. Mode of the chip should be set to SemiGraphics 4 before start-up. Not sure how this was done, for now I'm assuming wired with HW. All games are converted from chip8 games, however both the interpreter code and the chip8 are adapted to work on the VDU. Changes in the interpreter code are different and I'm assuming only correcting parts used by the games, so I don't think there is one 'full' chip8 interpreter fro the MC6847 available here. Note 'tank struggle' is a chip-10 game and uses 128x64 RG1 mode which needs to be set before start-up binary files on vdu_pgms_1.zip vdu_pgms_2.wav (hand label) side 2 hex dump (xx00-xxff) tiny basic (0000-0fff) chip-10 (0000-0fff0 chip-8 (0000-0fff) monitor/editor (4000-4fff) Converted: hex dump.bin, hex dump.hex, tiny basic.bin, tiny basic.hex, chip-10.bin, chip-10.hex, chip-8.bin, chip-8.hex, monitor_editor.bin, monitor_editor.hex Don't know what hex dump is, rest are using the Elf with VDU (MC6847) video chip. Tiny basic and monitor/editor both use the Alphanumeric mode, chip8 uses SemiGraphics and chip10 128x64 RG1 mode binary files on vdu_pgms_2.zip game_tv_files_1.wav (hand lable GE cart) side 1 (0000-06ff?) TV file spaceship george nim compression 3 pgs compression 3 pgs copmpression 3 pgs target-missile 2 pgs target-missile 2 pgs mouse trap elf die snoopy I have only found 3 files on this tape, no clue what they are, I saved them as: game_tv_files_1.bin, game_tv_files_1.hex, game_tv_files_2.bin, game_tv_files_2.hex , game_tv_files_3.bin, game_tv_files_3.hex binary files on game_tv_files_1.zip game_tv_files_2.wav (hand lable GE cart) side 2 (0000-caff) game file tic-tac-toe morra reaction subroutines demo interpreter hermit hunt one armed bandit esp bridg-it I have only found 2 files on this tape, no clue what they are, I saved them as: game_tv_files_1.bin, game_tv_files_1.hex, game_tv_files_2.bin, game_tv_files_2.hex binary files on game_tv_files_1.zip game pack 1_1.wav (hand lable cart) side 1 0000-0fff cassette reader knocknout tank warfare animal race swordfighters (+4 dB) tic-tac-toe tank warfare animal race acey deucy Converted knocknout.bin, knocknout.hex, tank warfare.bin, tank warfare.hex, animal race.bin, animal race.hex, swordfighters.bin, swordfighters.hex, tic-tac-toe.bin, tic-tac-toe.hex, acey deucy.bin, acey deucy.hex binary files on game pack 1_1.zip game pack 1_2.wav (hand lable cart) side 2 tiny basic precision division exponents 1 matrix multiplication day of week polynomial addition polynomial dividison simultaneous equations Converted: tiny basic.bin, tiny basic.hex, matrix multiplication.bas.hex, matrix multiplication.txt, day of week.bas.hex, day of week.txt, polynomial addition.bas.hex, polynomial addition.txt, polynomial dividison.bas.hex, polynomial dividison.txt, s imultaneous equations.bas.hex, simultaneous equations.txt No sign of the precision division or exponents on the tape. binary files on game pack 1_2.zip game pack 2_2.wav (hand label sony cart) side b 128 X 64 grpahics dump voice digit gprech (0000-20ff) life (0000-10ff) tiny basic (0000-0fff) elfbug a (3 pgs) Converted graphics dump.bin, graphics dump.hex, voice digit.bin, voice digit.hex, gprech.bin, gprech.hex, tiny basic.bin, tiny basic.hex, elfbug.bin, elfbug.hex Life is not on the tape binary files on game_pack_2_2.zip game pack 2_1 wav (hand lable sony cart) side a cassette read lunar landing bowling prom spacefight most dangerous reversi space intercept pinball wipeout jackpot spooky spot Converted all to .bin and .hex, have not tested these as yet Oct 2019. binary files on game_pack_2_1.zip game pack 3_1 wav (hand label boots brand cart) side 1 star wars (0000-0670) star war(0100-0642) breakout (oooo-07ff) breakout (0000-07ff) x chessboard (0000-0236?) chessboard (0000-0236) Converted all to .bin and .hex, have not tested these as yet Oct 2019. x chessboard did not load. binary files on game_pack_3_1.zip game pack 3_2 wav (hand label boots brand cart) side 2 blackjack i (0000-0fff) target game (00000-03ff) the 15 bpuzzle (0000-03ff) biorhythm (0000-0fff) x-ray (0000-0fff) Converted all to .bin and .hex, have not tested these as yet Oct 2019. binary files on game_pack_3_2.zip